Know the game
Guide
Dark Knight → Blade Knight, Blade Master
The front-line fighter. High strength and vitality, swords and heavy armour. Easy to start, strong at every level, and the backbone of any party. Twisting Slash clears groups from level 80; Death Stab is the single-target skill of the Blade Knight.
Dark Wizard → Soul Master, Grand Master
The mage. Fragile in the first levels, then the best area damage in the game with Evil Spirit and Ice Storm. Energy is everything; a Dark Wizard with a good staff levels faster than anyone from level 60 on.
Fairy Elf → Muse Elf, High Elf
Archer and healer in one. Agility elves kill from range with bows and crossbows; energy elves heal, raise defence and damage for the whole party, and are wanted everywhere. Orbs of Greater Defense and Greater Damage are her trade.
Magic Gladiator → Duel Master
Unlocked at character level 220 on the account. Swords and magic in one class, with two points per level instead of... no: seven stat points per level and no helm. Power Slash and Fire Slash.
Dark Lord → Lord Emperor
Unlocked at character level 250 on the account. The commander: a Dark Raven that fights beside him, a Dark Horse, and Fire Scream. Command is his fifth attribute and he is the leader in Castle Siege.
Summoner → Bloody Summoner, Dimension Master
Curses and summoned beasts. Drain Life, Chain Lightning and the Sleep curse; a Summoner weakens enemies as much as she damages them. Starts in Elbeland.
Rage Fighter → Fist Master
Unlocked at character level 150 on the account. Bare-knuckle brawler with gloves, Killing Blow and Beast Uppercut, and a party buff of his own. Starts in Lorencia with no weapon in hand.