Oldschool MUSeason 6
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Know the game

Guide

Dark Knight → Blade Knight, Blade Master

The front-line fighter. High strength and vitality, swords and heavy armour. Easy to start, strong at every level, and the backbone of any party. Twisting Slash clears groups from level 80; Death Stab is the single-target skill of the Blade Knight.

Skills of the Dark Knight

Dark Wizard → Soul Master, Grand Master

The mage. Fragile in the first levels, then the best area damage in the game with Evil Spirit and Ice Storm. Energy is everything; a Dark Wizard with a good staff levels faster than anyone from level 60 on.

Skills of the Dark Wizard

Fairy Elf → Muse Elf, High Elf

Archer and healer in one. Agility elves kill from range with bows and crossbows; energy elves heal, raise defence and damage for the whole party, and are wanted everywhere. Orbs of Greater Defense and Greater Damage are her trade.

Skills of the Fairy Elf

Magic Gladiator → Duel Master

Unlocked at character level 220 on the account. Swords and magic in one class, with two points per level instead of... no: seven stat points per level and no helm. Power Slash and Fire Slash.

Skills of the Magic Gladiator

Dark Lord → Lord Emperor

Unlocked at character level 250 on the account. The commander: a Dark Raven that fights beside him, a Dark Horse, and Fire Scream. Command is his fifth attribute and he is the leader in Castle Siege.

Skills of the Dark Lord

Summoner → Bloody Summoner, Dimension Master

Curses and summoned beasts. Drain Life, Chain Lightning and the Sleep curse; a Summoner weakens enemies as much as she damages them. Starts in Elbeland.

Skills of the Summoner

Rage Fighter → Fist Master

Unlocked at character level 150 on the account. Bare-knuckle brawler with gloves, Killing Blow and Beast Uppercut, and a party buff of his own. Starts in Lorencia with no weapon in hand.

Skills of the Rage Fighter